

What's really interesting though are the subtleties around how these mechanics actually work. The map itself, meanwhile, is split into 3x5 sectors - a large grid of squares - and certain ones provide things like fuel, manpower or munitions, like a game of Company of Heroes, and without them your commander's going to be pretty useless. The two game modes are either Warfare, where both teams start with control of half the map and have to push their enemy back, either securing territory all the way to the enemy base, or holding the most ground when the timer runs out and Offensive, where there's an attacking and defending team, like Battlefield's Rush mode, and the defenders win by holding a point by 30 minutes without being pushed back to the next. Where most of the strategic play comes in is around the capturing of key points on the map. These boys were a treat to play with, but if you're not up for joining a dedicated Discord server, without at least one friend to form a recon squad with your experience is down to luck of the draw. And, especially on public servers, the little men are also quite prone to ignoring you. Basically, as commander you're an RTS player who has to talk to their little men instead of clicking on them. The point is, voice communication is everything: the commander needs to make strategic decisions based on their own exclusive info gathered from the map and the feedback they get from the squad leaders, and then feed those decisions down the chain of command. There's also text-based options for team and squad chatter but it's rarely used. The squad leaders meanwhile can communicate in both the officer's channel and their own squad's channel, and then their squad members can just communicate there (or via proximity to anyone nearby, which is where you get a lot of "medic please!" and "thanks!" and "grenade!"). The commander can see a full tactical map, and has the ability to use things like bombing runs and smoke cover to help their team advance, but they can only communicate, via voice, in the officer's channel. Each squad - again, think Battlefield - automatically gets one Officer, or squad leader. Each match is two teams of 50, one commander each. So, how it works: you join a server like you would in Battlefield. There's been good support through years of Early Access, and the recent PC launch is very promising so far. Watch on YouTube Hell Let Loose's latest trailer.
